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Wednesday, October 27 • 4:45pm - 5:45pm
3D Graphics for Dummies

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Three-dimensional graphics are much simpler than you would think. I will present the rudimentary techniques for the designs of a simple C++ Matrix library and operator methodologies, through an introduction to 3D Graphics: Points, Vectors, Coordinate Spaces, Matrix Math, Depth Buffer and Rasterization.

We will explore the blood and guts of a C++ Matrix library and 3D graphics. Rather than using off-the-shelf libraries like Unity and OpenGL, we will examine a simple library I wrote to teach myself about the subject. Includes demo of the graphics library/app.

Speakers
avatar for Chris Ryan

Chris Ryan

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Chris Ryan was classically trained in both software and hardware engineering. He is well experienced in Modern C++ on extremely large/complex problem spaces and Classic ‘C’ on Embedded/Firmware devices (large & small). Chris has no interest in C#/.,Net, Java, js or any web-ish... Read More →


Wednesday October 27, 2021 4:45pm - 5:45pm MDT
B) Summit 8/9
  • GPU/Graphics, Onsite